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AGP Aperture Size (Real-Time
Benchmarks) |
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AGP Aperture Size |
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Supplied By:
CyberCPU.net |
| Written By:
Rich |
| Price: Free |
| Written:
12/9/2002 |
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Updated: 12/12/2002 |
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Quake 3 Team Arena Demo (DEMO0000) |
I have started with this game because its bin used in real-time
benchmarking for who knows how many years and even though its starting
to show its age its still looked for in articles pertaining to video.
Quake 3 seams to work the best with the aperture all the way up to
256Mb but as you can see drops down at 16Mb. I am not sure why this
is. |
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Serious Sam 1 Demo (DemoSP01)
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This is the game that will eventually replace Quake as a benchmark I
believe. I do not have Serious Sam 2 so I will be using the Serious
Sam 1 demo to run these tests. This game seams to like the 128Mb AGP
Aperture the best. |
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Unreal Tournament 2003 |
Ever since the day I got this game I don't think a day has gone by
that I have not played it. Its to bad there are so many people on line
already cheating with it otherwise it would be perfect. The flyby
benchmark looks like is slowed down the higher the AGP Aperture was
raised It must run better with more memory. |
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The botmatch benchmark was to unstable to really use any of its scores
but I included them anyway. |
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