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AGP Aperture Size Revisited (Static Benchmarks) |
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AGP Aperture Size Revisited |
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Supplied By:
CyberCPU.net |
| Written By:
Rich |
| Price: Free |
| Written:
6/10/2003 |
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3DMark 2001 & 2003 |
3DMark has become somewhat of a standard
these days, but because of some shaky business practices its becoming
less of a way to compare different system components but I believe it
will work well in comparing different settings with the same hardware. According to testing 3DMark 2001 performed the best at 256Mb AGP
Aperture size. and 3DMark 2003 seems to perform the best at 128Mb AGP
aperture. |
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Code Creatures |
With all of the complicated textures in
Code Creatures I was sure that the score would go up as the AGP
aperture did and I was right. It looks like this benchmark scores
better with more texture memory and less system memory. |
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GL Mark |
GL mark is a program similar to 3DMark
but is for testing Open-GL. To tell you the truth it doesn't look like
it has the budget that 3DMark has because the program tends to be
buggy but I was able to get a good idea of performance with it.
According to my testing, GL Mark performed its best at 256Mb AGP aperture size. |
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Dronz Mark |
This benchmark may be my most hated test
just because of the work involved in using it. This is due to the amount of time
it takes to run the test at different resolutions. Below to save space,
I just posted graphs of 640X480 and 1600X1200 all the resolutions in
between showed the same results. I would say that AGP aperture has
little to no affect on the outcome of this benchmark. |
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Real-time Benchmarks >>> |
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