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AGP Aperture Size Revisited (Real-Time
Benchmarks) |
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AGP Aperture Size Revisited |
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Supplied By:
CyberCPU.net |
| Written By:
Rich |
| Price: Free |
| Written:
6/10/2002 |
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Return to Castle Wolfenstein (Quake 3) |
Quake 3 has been used for benchmarking video cards for some time now.
It has become one of the standards for real time tests but it is
starting to show its age. I decided some time ago to switch to Return
to Castle Wolfenstein to test real time performance instead of Quake 3
because it seams to be able to push the video card a little harder
then Quake 3 can and since RTCW is based on the Quake 3 engine I can
still get the results that I would be looking at Quake 3 for. In this
test though, it doesn't seem like AGP aperture affects the
performance at all. |
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Unreal 2003 |
The makers of Unreal where nice enough to package
this game with a benchmark. I really wish all game manufacturers would
do this. I think it would help them sell games because sites like mine
would be using them as benchmarks. Hey free advertising but I guess
companies don't see it that way or there afraid of what people might
think if there benchmark shows poor performance, who knows, but I am still glad that
UT2003 has came with a benchmark. According to my testing in this test
it seems that at low resolutions the Flyby improves performance
slightly when the AGP aperture is raised but when the Flyby is running
at higher resolutions it seems to loose performance as the AGP aperture gets over 128Mb.
Now Bot Match seems the exact opposite.
When playing the games at lower resolutions the performance drops
slightly when the AGP aperture is raised and the performance increases
when higher resolutions have a larger AGP aperture. |
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Comanche 4 |
Comanche 4 uses some nice special effects and I was hoping it would
bend the charts a little in these tests but unfortunately it seems that
Comanche 4 doesn't use enough textures to effect the AGP aperture size
at all. |
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Next page
Conclusion >>> |
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