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MSI Geforce FX 5600 128Mb
(NV-31 GPU) |
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NV-31 GPU |
 The NV-31 GPU is a fascinating chip to say the least. With all the new
technology that it uses I am hoping to see games come alive in the
near future. The NV-31 is a 0.13 micron GPU with 80 million
transistors. To keep this in perspective, the Intel Pentium 4 Northwood
has 55 million transistors, that's 46% more transistors then the
Pentium 4, and on the P-4 most of those are used for cache. With the
NV-31, the majority is being used on the 3D pipeline. The reason for
the high transistor count on the Geforce FX is to comply with the DX9
standard, making the Geforce FX a fully floating point GPU. Going with
the 0.13 micron process will also benefit from faster switching
transistors that use less power and create less heat. |
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CineFX |
 The Geforce FX GPU was
designed to create the same realistic computer scenes that the motion
picture studios create but in real time. I don't know about you, but I
have been waiting for a GPU to be able to deliver this. One of the
enhancements of the Geforce FX is the CineFX engine which is able to
provide 128 bit color made up of 32 bit components for red, green,
blue, and alpha values. The Vertex and Pixel shaders in the Geforce FX
GPU can handle sophisticated pixel shading that are able to create
even the most elaborate effects. The 32 bit floating-point pixel
precision allows games to display the highest quality images
available. The CineFX engine creates 16 and 32 bit floating point
formats allowing 32 bit to display breathtaking special affects like
ground fog and spherical fog while the 16 bit can offer the
optimal balance between image quality and performance. The 16 bit
format in fact is what Industrial Light & Magic and Pixar use for
there production effects. The greatest part about both these formats
is that they can be used on the fly together. For instance, if a
developer wants you to be in a courtyard with fog on the ground he
would use the 32 bit format for the fog and the 16 bit format for the
walls of the courtyard. |
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Intellisample |
 Intellisample is a
another technology that NVIDIA added to the Gforce FX GPU. This
technology is able to display high levels of image quality without
hurting frame rates to badly. They do this by using hardware color
compression that will compress color information by a 4:1 compression
ratio. Due to compression and decompression taking place in real
time, there should be no loss in image quality or performance and this
allows antialiasing to not hurt performance no mater how high it's set.
Fast buffer clears are also a new improvement allowing the buffers to
be cleared much faster, saving time and memory bandwidth. Dynamic Gamma
Correction and Adaptive Texture Filtering is also another way NVIDIA
has improved the image quality with the Geforce FX. Also new with the
Geforce FX GPU, is 6XS and 8X antialiasing modes allowing the best
image available. The 8X antialiasing will calculate twice the amount
of samples as the previous 4X antialiasing. |
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DirectX 9 Compatibility |
 Microsoft's latest
release of DirectX 9 is fully supported by the Geforce FX GPU. In fact,
in some cases NVIDIA went beyond the DirectX 9 standards and added
even more to the GPU then was needed, giving you support for other
effects beyond DirectX 9. Included in the new features of DirectX 9
are Pixel Shader 2.0 and Vertex Shader 2.0. The benefits of these are
a more programmable GPU, allowing more lifelike and better performing
graphics. With the Pixel Shader 2.0 specification, there's a much
broader range of tools the developers can use. For example, procedural shading
which is the ability to texture an object mathematically rather then
trying to wrap a 2D texture around a 3D object. Also, there is better Flow Control
allowing developers to reuse code to enhance productivity and leave
more time for making better effects. Vertex Shader 2.0 makes true
programmability for DirectX 9 and also includes new mathematical functions. As
an example, developers are able to use longer vertex programs that can
have a larger impact on the complexity of a scene like making realistic
animated water and allowing the program to decide when additional
calculations are unnecessary to improve the image which would improve
the overall performance. |
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AGP 8X support (AGP 3.0) |
 The Geforce FX comes
standard as AGP 8X which runs at 533.33Mhz, compared to 266.67Mhz that AGP 4X ran at.
This allows the AGP port to move 2.1GB a second. AGP 4X
was only able to move 1.1Gb a second. What does this mean for
performance? Well right now with the games and applications that are
on the market it really doesn't mean anything because most software
that uses the AGP port was written with AGP 4X in mind. As programs
start getting more graphical and moving more data to the AGP card AGP
8X will almost be a requirement. The AGP 3.0 specifications is what
introduced us to the AGP 8X. Some of the other enhancements of AGP 3.0
include the ability to dynamically switch to new scenes in real time,
ability to stream data from memory, and backward compatibility to AGP 2.0 systems.
As new games and applications come out you will see great improvements
in performance by using AGP 3.0 |
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Next page
System Specs and overclocking >>> |
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